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Subject: Re: Knowledge again, but what is it?

Author: Jay Scott

Date: 13:23:37 02/25/98

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On February 25, 1998 at 13:06:36, Amir Ban wrote:

>I've also done some work on this. It seems that the most natural
>probability mapping is: 1 / (1 + exp(-x/c)), where x is your eval and c
>a suitable positive constant for scaling. It meets the necessary
>boundary conditions and symmetry requirements.

I'd have to go reread the original papers to be sure, but if I
remember right this is the map used by Bill and many of the
later othello programs.

  http://forum.swarthmore.edu/~jay/learn-game/systems/othello.html

There's no need to invent this stuff from scratch; it's already
been done. Adapting it for chess programs is enough work. :-)

  Jay



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