Author: Pat King
Date: 14:04:19 02/07/01
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On February 07, 2001 at 11:31:12, Robert Hyatt wrote: >The place >to start working is on your random numbers. When I first did mine, I simply >checked the hamming distance between any two of the numbers and if it was >unacceptably low (say < 16 bits different) I culled one of them. I doubt >you can do really bad random numbers unless you make the classic mistake of >using two 32-bit floating point numbers and sticking them together to make >one 64 bit random number. The problem with this is that the 'exponent' part >of each number will be close to the same since FP random number generators >usually produce a number N such that 0 <= N < 1.0 and that will mean your >64 bit numbers are really maybe on 44 bits of significant bits. At least I avoided ONE classic mistake :)
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