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Subject: Re: Queen-side castling - problem for chess programs?

Author: Robert Hyatt

Date: 15:38:35 02/19/01

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On February 19, 2001 at 18:17:58, Christophe Theron wrote:

>On February 19, 2001 at 11:34:22, Robert Hyatt wrote:
>
>>On February 19, 2001 at 11:17:52, Chuck wrote:
>>
>>>On February 19, 2001 at 11:12:37, Christophe Theron wrote:
>>>
>>>>On February 19, 2001 at 07:44:30, John Wentworth wrote:
>>>>
>>>>>This is just an observance and may be completely wrong, but it seems that when a
>>>>>program castles Queen side his chances of losing go up by a lot. Every time I
>>>>>see a program do this, I say to myself he's going to lose and I bet more than
>>>>>60% of the time he does. This may be a problem with humans vs humans as well, I
>>>>>don't know. Anyone else notice this?
>>>>
>>>>
>>>>I think you are right.
>>>>
>>>>
>>>>    Christophe
>>>
>>>I wonder if this a problem with queen-side castling or castling opposite (one
>>>side castled short, one castled long)?
>>>
>>>Chuck
>>
>>
>>It is a problem of the following:
>>
>>1.  not recognizing king safety and the danger of a pawn storm until it is
>>too late;
>
>
>That's right. Human players are able to see very quickly that the position of
>the king is unsafe, even if the pawn shelter is perfectly fine and there are no
>open lines directed to the king. They know (by exerience) that the position of
>the king is going to get really bad later.
>
>
>
>>2.  not knowing how to attack the opponent, because when you castle to opposite
>>sides, it becomes a race to see who draws the first blood.  If you don't know
>>how to break the position open (and I have not seen any programs do this very
>>well) then while the program fiddles, Rome burns.
>
>
>That's right, but on the other hand many programs already know that in case of
>opposite castle it is important to start a pawn storm immediately.
>
>On the other hand many program are really good at launching a pawn storm that
>end up in a blocked pawn position in front of the opponent's castle, which
>actually protects the opponent's king from ANY attack. Really funny, and I would
>not bet my own program is able to avoid this problem.
>
>
>
>>3.  castling opposite is a direct challenge.  Quite often the human will have
>>his pieces positioned to support his attack, while the program's pieces are
>>positions improperly to attack or defend.  The time lost repositioning them
>>leads to trouble.
>
>
>Yes, absolutely.
>
>
>
>    Christophe


A good test is a position where white plays h6, black refuses to play g6 to
create the hole at g6 for a white queen (mate), and then white plays hxg7 and
is quite happy.  While he just put a solid wall of granite up on the g-file
since white can't capture his own pawn and black won't do it until the time is
right.  The problem I see is that some programs have huge scores for open files
on the king.  Even if the opponent can plant a bishop on that file and close it
for as long as he wants.  There are open files, and there are useful open files.



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