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Subject: Re: SSDF and the programmers............

Author: Enrique Irazoqui

Date: 03:47:23 03/18/98

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On March 18, 1998 at 05:41:06, Ed Schröder wrote:

>>Posted by Enrique Irazoqui on March 17, 1998 at 19:45:08:
>
>>Not such a sophisticated learner, by the way. A simple one, a human-like
>>one. A learner that repeats the opening line when winning and avoids it
>>when losing, just as we do. In the process, it takes care of double
>>games.
>
>Here you go "a sophisticated learner"................
>
>You want us to solve everything with learners????

What you call distortion produced by learners is already solved. See
below.

>Where is the chess engine (the main reason why people buy chess
>programs) in your point of view?

In 99.4 % of the games played in comp-comp form. See below.

>Well, I will give you a very good and (hopefully) convincing example
>that COMP-COMP learners have the potential to cheat on SSDF.
>
>Before doing so I like to emphasize this topic is about COMPUTER VERSUS
>COMPUTER games as played on the Swedish Computer Rating List also called
>the SSDF.

Make it more general. It applies to all computer-computer games, played
by the SSDF or by anyone else.

>This topic is not about learning in normal Human-Computer
>games.

It is too. See the answers posted by Bruce and by Bob.

>Rebel supports that and the learner software will be further improved.
>This little introduction in order to avoid confusion.
>
>The example...
>
>I now know that the Swedish interrupt matches and then later restart the
>match. All ok and understandable and nothing wrong about that.
>
>BUT..................
>
>looking at my code with this "new" information I can make advantage of
>that information and add special learning -ROTFL- software which will
>gain at least 30-40 ELO points on SSDF.
>
>This is no joke. I checked the Rebel9 book learn software and I can
>do it if I wish. This is crazy no? It's crazy because the 30-40 elo
>improvement is counted as a gain of playing strength. That's what
>the list implies or?
>
>And now the $64,000 question....

You said it...

>Shall I?

You will...

>It's a cheat no?

NO!

>It's a cheat because it hides the REAL strength of an chess engine.

You lost $ 64,000. You said it in public, we are all witnesses. Nice.
:)))

>The SSDF list (as I always have understood) is meant to order chess
>programs in a list based on playing strength. These days my only
>conclusion is that "learners" do have too much influence to succeed
>that goal.

False. Below.

>It's my fear that competing in SSDF will end in fights between
>"sophisticated learners" (as you like to name them) instead of
>the original goal which is fights between two strong engines.

False again.

>This whole "learning" (as currently programmed and in relation to
>SSDF) is a cheat in itself which I don't want to be a part of
>(anymore). Look at the above example. It's crazy, no?

Yes, very.

Let's see.

SSDF posted a total of 5,015 games played between 1991 and 1997. 122 of
these games are doubles, or 2.4%.

SSDF posted a total of 319 games played between latest generation
programs, all with learners: Mchess 7.1, Rebel 9, Nimzo98, Fritz 5,
Hiarcs 6, Shredder 2, Genius 5. Of these 319 games, 2 are double. A
0.6%.

With only these same programs I played this year 415 games. 2 doubles,
or 0.48%

Double games are not significant anymore. Learners are working already
in a way that allows you to say SSDF is measuring more than ever the
value of engines.

Additional info: out of those 122 double games, 60 are played by Rebel
6-7-8. Half, or as many as by all the other programs put together. It is
more a specific problem of Rebel than learners.

So much for the influence of learners in today's real life. In 99.4% of
the games, learners did not repeat games, therefore they did not make
the difference.

Now, Ed, where is the cheat?

More important: where are my 64,000 dollars? :)))))))))

Enrique

>- Ed -



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