Author: Hans Christian Lykke
Date: 22:35:56 03/29/01
Go up one level in this thread
On March 29, 2001 at 17:20:33, Chessfun wrote: >On March 29, 2001 at 17:10:11, Hans Christian Lykke wrote: > >>On March 29, 2001 at 14:58:57, Chessfun wrote: >> >>>On March 29, 2001 at 12:45:36, Hans Christian Lykke wrote: >>> >>>>On March 29, 2001 at 12:28:43, Ralf Elvsén wrote: >>>> >>>>>On March 29, 2001 at 12:22:08, Bertil Eklund wrote: >>>>> >>>>>>On March 29, 2001 at 12:18:26, Ralf Elvsén wrote: >>>>>> >>>>>>>On March 29, 2001 at 11:27:23, Hans Christian Lykke wrote: >>>>>>> >>>>>>> >>>>>>>>32... g5 {-0.78/17 7200} 33. f5 {-1.19/16 120:00m} * >>>>>>>> >>>>>>>>[D] rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 >>>>>>>> >>>>>>>>Shredder played the move expected by Deep Fritz: 33.f5 >>>>>>>>Shredders evaluation dropped from -0.48/16 to -1.19/16 ?! >>>>>>>> >>>>>>>>Shredder now expecting 33...Rxf5 34. Re3 >>>>>>>> >>>>>>>>Next move by Deep Fritz on Friday >>>>>>>> >>>>>>>>Venlig hilsen >>>>>>>>Hans Christian Lykke >>>>>>> >>>>>>>In this situation I wonder: are you keeping a strict 2h/move? Or do you >>>>>>>let Shredder look at all moves at the depth? >>>>>>> >>>>>>>If you terminate the search after exactly 2h and don't let shredder finish >>>>>>>an iteration I think this game isn't particularly interesting. This is >>>>>>>not even close to how a program would allocate time in a real game. >>>> >>>>Off course this is not a real game. It´s played by me, and I have chosen the >>>>time to use ;-) >>>> >>>>>>> >>>>>>>Ralf >>>>>> >>>>>>Looks very close to a fixed time per move I think. >>>>>> >>>>>>Bertil >>>>> >>>>>Yes, and how many games are played in that way? And how many engines >>>>>have a search able to handle that? But if you >>>>>know that Fritz and Shredder can handle this I am happy to have >>>>>learned something new. >>>> >>>>Shredder can handle this, setting the time to exactly 120 min. >>>>Deep Fritz cannot, so when 120 min. are over I press the "space" button and DF >>>>play the move. >>>> >>>>BTW I think that 2 hours are better than 1 hour as played in the other Deep >>>>Fritz - Shredder game. >>> >>> >>> >>>I don't think there is any relationship nor see how 2 hours is better than 1. >>>It's the same as saying 4 would be better than 2 >> >>I think that 2 is better than 1, 4 is better than 2, 8 is better than 4, 16 is >>better than 8. >>When I´m checking my correspondence games, I normally let the computer run for >>about 12-16 hours. >> >>Venlig hilsen >>Hans Christian Lykke (ICCF 2439) >> > >Replying to that portion alone takes out of context what I'm saying. >You are playing one game as we are. How does one game allow you to determine >which program is better for correspondance? it don't. > >In each case it is a single game and as such I see no difference were it >30 mins/move, 1 hour, 2 hours or 4 hours. Result is the same, no more knowledge >about which would be better for correspondance. In the case of my game there >never was an objective. The game I am playing is not a correspondance game. It´s only a game with 2 hours/move. As told above, when I´m checking my CC-games, I use 12-16 hours Venlig hilsen Hans Christian Lykke > >Sarah. > > > > > >> >> >>, or pondering is better than >>>not which has a heavy bearing in deciding the winner. >>> >>>The objective is the determining factor as to the time controls chosen and in >>>both cases there is little to be gained from one such game. >>> >>>Sarah. >>> >>> >>> >>> >>>>Venlig hilsen >>>>Hans Christian Lykke >>>> >>>> >>>>> >>>>>Think how you play yourself: you play 40/120. You decide to allocate >>>>>close to 3min/move. After 2 min 59 s you realize that the move you >>>>>think looked very good will give away your queen for nothing. Wouldn't >>>>>you spend more time trying to find a better move and be very upset if >>>>>someone came and pushed the "Move now"-button? >>>>> >>>>>Ralf
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