Author: Vine Smith
Date: 14:31:12 04/07/01
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On April 07, 2001 at 13:13:25, Aaron Tay wrote: >On April 07, 2001 at 06:37:01, Vine Smith wrote: > >>On April 06, 2001 at 23:49:58, Robert Hyatt wrote: >> >>>On April 06, 2001 at 16:13:11, Vine Smith wrote: >>>If you look at the documentation file, "evaluation" command, you can scale >>>king safety up, make it asymmetric in the opposite direction that it is now >>>so that the opponent's king safety is more important that crafty's king safety, >>>then ramp up the 'tropism' term... >>I'll give it a try. Are you interested in hearing of any results or testing? >>Also, if you have any numeric guidelines, such as "Don't set king safety higher >>than x, or it just gets ridiculous", I'd appreciate the info. > >I doubt it will work. My guess is you really have to work on adding more >knowledge rather than just shifting the weights on existing postional factors.. >But what do I know..?? Perhaps, but it's worth trying anyway. I suppose Crafty's existing positional factors were fine-tuned by autoplay against other Crafty versions, but what about versus other programs? And, against human opponents, who would find an aggressive style more unnerving? Maybe other factors will need adjustment as well -- I don't think an attacking program should worry too much about pawn structure, for instance. But my question is whether I would just be duplicating someone else's efforts; haven't there been some Crafty "clones" already along such lines, including one which played the "Halloween Attack" a lot (1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe4?!)?
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