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Subject: Re: Cutting down my qsearch

Author: Tony Werten

Date: 01:08:12 04/24/01

Go up one level in this thread


On April 23, 2001 at 13:37:19, Andrew Williams wrote:

>On April 23, 2001 at 11:13:15, Ulrich Tuerke wrote:
>
>>On April 23, 2001 at 10:58:27, Dieter Buerssner wrote:
>>
>>>On April 23, 2001 at 10:11:00, Ulrich Tuerke wrote:
>>>
>>>>On April 23, 2001 at 09:48:40, Dann Corbit wrote:
>>>[...]
>>>>>
>>>>>Just like NULL MOVE or any selective element for searching, it will cause some
>>>>>problems to be solved more slowly.  However, I suspect it will cause *most*
>>>>>problems to be solved faster.  That is the way it works with every good idea.
>>>>
>>>>Completely agreed. The above mentioned risk arises essentially if you have
>>>>chosen your cut threshold (too) close to alpha.
>>>
>>>There can also be some other "risks", depending on what the qsearch does.
>>>E.g. When you don't allow stand-pats, where the side to move is in check.
>>>When you cut such nodes, depending on material gain and alpha, you can miss such
>>>situations.
>>>
>>>I try to be careful to do the pruning in qsearch in certain situations. When you
>>>capture the last pawn of the opponent, you can reach a draw score. An example
>>>(similar to what we discussed recently). KNNP vs. K will have an high material
>>>advantage. If you grap the P, the material gain is much less than the gain in
>>>score. Also, when reaching pawn endgames, I try to be careful.
>>
>>Yes. I made similar experience. Quite generally, futility pruning in pawn
>>endings implies an unreasonable high risk. I think that this holds for the full
>>search as well as for the q-search.
>>
>>Neither do I cut when the colour to move is in check.
>>
>>>
>>>I think, this pruning idea saves less, than one could think. When you prune the
>>>node, all work, that would be needed for this node is a call to qsearch, and a
>>>call to eval (which will fail high).
>>
>>In comet, it does pay out. I observed that I win O(20%) by applying this kind of
>>q-search pruning, depending on the threshold chosen and position.
>>
>>>
>>>For the threshold, I use something based on largest positional advantage
>>>(dependant on the side). Of course, this won't give many cutoffs with Vincent's
>>>20 pawns :-)
>>
>>I use about a half pawn, which is perhaps a bit too aggressive.
>>
>
>Interesting. I use the highest positional score so far in the search,
>with a *minimum* of 2 pawns.

You don't have to do that, since you made a call to evaluate in the start of
qsearch. Your threshold only has to be the largest gain you got from 1 move.

Tony

>
>At this point, I was about to talk about the conditions regarding pieces left
>that I use to control this... But I noticed that it includes the term
>(HOWMANYWHITEPIECES > 0), which is all very well, except that that macro
>includes the King in the count!! So this little discussion has identified a bug
>in my program :-)
>
>Thanks guys!
>
>Andrew
>
>
>
>>Greetings, Uli
>>
>>>
>>>Regards,
>>>Dieter



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