Author: Tony Werten
Date: 15:31:24 05/03/01
Go up one level in this thread
On May 03, 2001 at 14:47:17, Christophe Theron wrote: >On May 03, 2001 at 02:44:49, Ulrich Tuerke wrote: > >>>... >>>> >>>>Quiet moves can be interesting too. Giving check can be a waste of time. >>>>After all, many are using the node count scheme. >>>>So I guess, it can't be bad. >>>> >>>>I do something different (estimates of scores). It's probably not better. >>>> >>>>Uli >>> >>> >>> >>>I do the same Uli. I see we are at least two in the club. :) >> >>I'm sure that the club isn't that small. My feeling is that the node counting >>isn't bad for root move ordering but there may be even something better. > > >Actually the idea to order root moves by node counter seems very strange to me. > I'm suprised. If a certain move leads to positions with a lot of extensions, it seems to be interesting and it will have a lot of nodes. If a move leads to a lot cutoffs, it seems bad and will have few nodes. I found the idea quite logical, it seems to work for my engine and I would have guessed it would work even better for more speculative engines like Tiger and the King. cheers, Tony > > >>BTW, meanwhile I've made large matches between your tiger and my poor comet. The >>few games which I had reported previously, now seem quite lucky. The gambit >>tiger ist strong as hell, too. >> >>May well be the strongest engines currently. Congrats for this impressive >>success, Chris. > > >Thanks, you know it's a lot of work to get there. > > > > Christophe
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