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Subject: Re: Never Say "Impossible"

Author: J. Wesley Cleveland

Date: 18:10:52 05/14/01

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On May 14, 2001 at 15:44:28, Dann Corbit wrote:

>On May 14, 2001 at 14:51:16, J. Wesley Cleveland wrote:
>[snip]
>>I thought that is what we were discussing. If you have a hash table large enough
>>to store every position found in the search, then you do not need total path
>>information with each position, which means you could solve chess by considering
>>"only" about 10^25 positions. So, if Moore's law holds up, we could solve chess
>>by the end of the century, rather than by the end of the universe.
>
>Not a chance.  Let's ignore the complication of things like the half-move clock
>for now.  We shall also ignore the fact that you can ignore all the draw rules
>except for material count, and that it may be beneficial to do so at times.
>
>One of the fields of the hash position is depth.  You will not know the answer
>to the true value of the position until the position has reached either
>won/loss/draw.  Since chess has a depth of nearly 12000 plies, that implies a
>search so long and so deep that even if it were purely a binary choice you would
>never solve it.  Just consider 2^10000  [about 2e3010] (which is absurdly
>smaller than the chess tree).  Take the square root of that.  Hmmmm.

What you are ignoring, is that with alpha-beta, one side is always making its
best move which will eliminate (virtually) all of these extrodinarily deep
lines.



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