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Subject: Re: Chess Solved More Simply

Author: Stephen A. Boak

Date: 07:22:26 05/15/01

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On May 15, 2001 at 07:56:49, Graham Laight wrote:

>On May 15, 2001 at 06:26:14, Ralf Elvsén wrote:
>
>>On May 15, 2001 at 06:03:11, Graham Laight wrote:
>>
>>I still say it's quicker and easier to draw a graph of strength of players
>>plotted against proportion of draws.
>>
>>Since I don't have a copy of chessbase, the graph below is based on guesswork
>>rather than actual study - but here's a quick example of what it would probably
>>look like:
>>
>>Percentage Of Draws
>>
>>
>>100 |                                             *
>>    |                                        *
>>    |                                    *
>>    |                                 *
>>    |                              *
>>75  |                           *
>>    |                        *
>>    |                     *
>>    |                  *
>>    |               *
>>50  |            *
>>    |          *
>>    |        *
>>    |      *
>>    |    *
>>25  |  *
>>    |*
>>    |
>>    |
>>    |
>>0   |
>>    ------------------------------------------------------
>>    1000       1500       2000     2500     3000      3500
>>
>>                        Elo Rating
>>
>>
>
>Check out this:
>
>http://math.bu.edu/people/mg/ratings/Draws.jpg
>
>
>Ralf,
>
>Thanks very much for drawing this work to my attention!
>
>Since it's done by the chairman of the USCF (home page =
>http://math.bu.edu/people/mg/ ), I think we can assume that it's a good quality
>study.
>
>The exciting thing (from the point of view of "solving chess" or "playing
>perfect chess") point of view is that, above 2200 Elo, the proportion of draws
>shoots up very sharply above 2200 Elo - implying that the limits of chess are
>being approached quite rapidly now.

Instead, the data may imply:
A. That the "limits of players" are being approached quite rapidly.
B. Or that the preference of top players is to draw, rather than to lose or to
take risks (involving some uncertainty) to try to win.

Drawing the conclusion (no pun intended!) that the increasing percentage of
draws among increasingly high ELO opponents means that chess is likely a forced
draw is unwarranted.

1. The games relied on are so very, very few in illustrating the possible
numbers of chess trees and positions that can arise that they can't be deemed to
have exhaustively sampled chess.

2. As the ELO rises for each of a pair of combatants, there are fewer and fewer
players to draw conclusions from.  And, as Bob indicated, there is no proof
their play is perfect.  To the contrary.  Even Kasparov, the best player on
paper, per ELO rating, has made many mistakes in his games.

The reduced set of players from which to draw conclusions does not logically
increase confidence in the premise that their results tend to show the solution
to chess (that it is a draw, in the ultimate analysis).  It merely indicates
that many players in the top several hundred or so, often draw when playing each
other.

3. It is sometimes said that great players eschew (avoid) unclear
positions--ones where they are not sure they still have winning chances, where
they are not sure they still have a draw in hand.

4. Many fighting draws or 'lesser' draws of strong players are shown by later
analysis to contain mistakes.  The fact that the actual game ended in a draw
doesn't prove that selecting other moves at other times in the game would also
have led to a draw and not a win for one of the players.

5. Draws are sometimes agreed to in unclear positions, where neither player
wishes to pursue the possibilities of the position by playing on.  This is
further muddied by situations where time pressure on one or both players causes
them to avoid entering or continuing in unclear positions, since they realize
they may well not have enough time to work out the problems of the unclear
position, or may well not have the ability.

6. Even a player with a winning advantage may accept or offer a draw due to a
shortage of time.

7. If there is a single (not hundreds, but just one) forced win for a player,
commencing with the starting position, just because no pair of strong GMs has
found it, doesn't prove it doesn't exist.  It likely is too deep or too
complicated for the limited human brain.  Our hash tables are not what we'd like
them to be--same for GMs.  :)  And there may be many forced wins, we don't know,
from the starting position.

8. It may be that a forced win lies in one or many of the unclear positions that
can arise in a game among two strong GMs.

--Steve

>
>Just to describe the graph (which you can see for yourself by following Ralf's
>link above) approximately, the draw proportion starts at 15% (presumably because
>players are unable to obtain a win), drops to 8% at 650 Elo, rises steadily from
>there to 25% at 2200 Elo, then shoots up rapidly to 48% at 2700 Elo.
>
>This would imply that the limit of chess is less than 3700 (because the graph is

9. Chess doesn't have an ELO, players do.  An ELO is relative to skill versus
other players, not relative to the complexity of the game.

10. If all your opponents are under 3000 rating, then you will never gain a
rating of 4000, in practice.  If all your opponents are over 4000 rating, and
you can score at least 50% against them, then naturally you will also have a
rating of 4000 or more.  :)

>rising sharply at the end) - so my original guess (2 posts back) of 3500 was not
>too bad!
>
>-g



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