Author: Dann Corbit
Date: 13:17:11 05/22/01
Go up one level in this thread
On May 21, 2001 at 02:56:10, David Rasmussen wrote: >I don't understand why xboard/winboard doesn't support books on it's own. If it >did, no one would have to implement opening book in their engines unless they >wanted book learning and such. And even that could be supported by xb/wb. Even >if people didn't want to use this feature, they could just turn it off. >Many people are reinventing opening book features all the time. And it really >isn't as exciting as developing search or evaluation etc. I have also suggested adding tablebase support. This would be especially valuable for adjudicating claimed draws. (IOW, program A sees a tablebase draw, and claims: Tablebase draw! Winboard looks at the tablebase file and declares the game drawn. Why play it out?) Far more than these, I would like to see a generic Winboard interface library. That way, the horrid mess that comes from niggling little details in implementation of Winboard/Xboard protocol would be handled in a consistent way for all programs. The engine writers could focus on the engine itself and not how to deal with a mouse-click in the window space. A formal grammar for Winboard (better yet, two grammars --> one for sending messages to Winboard, and one for receiving messages from Winboard) would be very nice. I wish that Winboard could analyze an EPD position. A feature I would like very much to see would be: 1. Set an EPD position up 2. Set the time control 3. Have an engine or two engines play against itself/each-other from this position. But then again, that's why we buy the commercial tools -- atomic, exploding featuritis! {'Yes, but can it stop a herd of stampeding Yak?' he asked the salesman} ;-)
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