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Subject: Re: Kiriakov - Deep Shredder 1 - 0

Author: Sune Larsson

Date: 15:13:27 06/02/01

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On June 02, 2001 at 10:17:12, Gian-Carlo Pascutto wrote:

>He set up a stonewall and beat it with a kingattack.
>
>This looked so familiar, it made me sick.
>
>Very bad points for the Shredder team here.


 This was Shredder, could have been almost any other program.
 I think these games where comp weaknesses are displayed by
 human players, are *very* important. So much information provided
 to the authors... And this in a normal QGambit. Winning 205-195 vs
 Deep Fritz, or something similar, tells me less than this single
 game. All the comp-comp testing might even contribute to conserve
 severe weaknesses in progs. Instead they can easily be shown by
 human players way below GM or IM level.

 Sune
>
>--
>GCP



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