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Subject: Re: Bruce Moreland's Gerbil

Author: Pete Galati

Date: 20:40:55 06/09/01

Go up one level in this thread


On June 09, 2001 at 21:17:50, Ricardo Gibert wrote:

>On June 09, 2001 at 20:08:44, David Rasmussen wrote:
>
>>On June 09, 2001 at 18:07:49, Ricardo Gibert wrote:
>>
>>>The following finger notes can be found on ICC:
>>>
>>>
>>>
>>>Information about gerbil(C) (Last disconnected Sat Jun 09 2001 03:34):
>>>
>>>          rating [need] win  loss  draw total   best
>>>Bullet      1427  [7]     1     0     0     1
>>>Blitz       2032         49     7     5    61   2032 (09-Jun-2001)
>>>
>>> 1: Gerbil
>>> 2:
>>> 3: A simple chess program by Bruce Moreland.
>>> 4:
>>> 5: First line of code written on 28-May-01.
>>>
>>>
>>>
>>>What's the scoop on this (very) new chess program? Why are you (Bruce) starting
>>>from scratch? What are your aims with this program? Is this intended to be a new
>>>version of TSCP or do you intend to be more ambitious? Inquiring minds want to
>>>know.
>>
>>Bruce said in rec.games.chess.computer that Gerbil was a new educational engine
>>that he was working on. That is, an engine that is supposed to be as simple and
>>clear as possible for the purposes of understanding how a chess program works.
>>This came up, because we where talking about that I am thinking of doing the
>>same. It seems that most such programs are a compromise between simplicity and
>>performance. In my educational program, if there ever is one, the important
>>principles will be:
>>
>>1. Simplicity and good design is _always_ more important than performance.
>>People could always look elsewhere for performance, whenever they understand the
>>basic design. The performance critical things are the things that should be
>>experimented with anyway, instead of just copied.
>>
>>2. Good, simple design and performance are not enemies. They emphasize
>>eachother. A good design will eventually lead to fewer bugs and better
>>performance.
>
>
>As usual, anything interesting begets more questions:
>1) What method of move generation is used?
>2) What search algorithm is being used?
>3) What type of pruning/extentions will be used?
>4) Will this be a winboard engine?
>5) When will it be made available for download?
>
>BTW, I think this is an excellent project by someone who has always been able to
>give excellent explanations. I'm looking forward to downloading it.

You might be interested in this thread at r.g.c.c.
http://groups.google.com/groups?hl=en&lr=&safe=off&th=8e7e04173e72a3ad,25&start=0&ic=1
this seems to be where it's talked about in .computer

I can't do this much reading right now, but there it is fwiw.

Pete



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