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Subject: banikas - deep junior, game 2

Author: martin fierz

Date: 05:15:32 06/14/01


i took a glance at the banikas-junior game (1-0) because i expected it
to be typical anti-computer chess. however, this was not the case -
banikas played a normal game. after 27.Qc2

[D]8p4pk11p4pp3pq34n34P1PPPPQ2PK13B4

white has definitely achieved nothing but junior messes up with ..d4.
i have no computer here to analyze this seriously, but it seems that
after

27... d4 28.Qd3 dxe3 29.Qxe3 f5 30.Bf3 Qc5 31.Bxe4 Qxe3 32.fxe3 fxe4 33.Kf2
the pawn ending is lost.
...g5 34.Ke2 g4 35.h4 Kf6 36.Kd2 Ke5 37.Kc3 Kd5 38.Kb4 a6 39.a4 h5 40.b3 Kd6
41.Kc4 Ke5 42.b4 a5 43.bxa5 bxa5 44.Kc5 Ke6 45.Kd4 Kf5 46.Kd5 Kf6 47.Kxe4 1-0

anyway, my question is a bit different: there is this 'rule' that queen+knight
is better than queen+bishop. in this sense, 27...d4 is a big mistake because
it allows white to trade off bishop and knight. maybe junior could still have
played a queen ending with a different move than 30...Qc5, but this is not my
point - do your programs know this piece-combination rule or not?

cheers
  martin

PS 27...Nf6 should be just fine for black



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