Author: Itay Ben-Dan
Date: 10:15:29 06/14/01
hello i'm a university student starting a chess endgames project, and i'd like to request info about the following idea: suppose i have smart filter that classifies positions as interesting to evaluate, e.g. in terms of bad-computer-eval positions etc.. and i store this (big) selective set of positions with the best move to play in each one, and e.g. with an eval (but not complete solution like tablebases because of time/storage constraints) that was taken at high depths offline, and allow a chess engine to use these positions in a similar way to using endgame tablebases - to improve the engine's strength.. the main problem i see with this idea is that when the engine actually reaches to a position i stored, after the opponent makes his move, there is no info about how to proceed... also, if anyone knows about an idea similar to what i described the is focused on endgames, i'd be interested to know.. any comments about this ideas and ways to solve the problems that arise from it (from theoretical point of view, not implementation etc) - would be appreciated.... thanks
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