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Subject: Re: Crafty modified to Deep Blue - Crafty needs testers to produce outputs

Author: Bas Hamstra

Date: 08:45:25 06/18/01

Go up one level in this thread


On June 18, 2001 at 11:00:14, Ulrich Tuerke wrote:

>On June 18, 2001 at 10:51:12, Bas Hamstra wrote:
>
>>On June 18, 2001 at 08:33:21, Ulrich Tuerke wrote:
>>
>>>On June 18, 2001 at 08:28:08, Bas Hamstra wrote:
>>>
>>>>On June 17, 2001 at 01:09:50, Robert Hyatt wrote:
>>>>
>>>>>On June 16, 2001 at 22:59:06, Vincent Diepeveen wrote:
>>>>>
>>>>>>Hello,
>>>>>>
>>>>>>From Gian-Carlo i received tonight a cool version of crafty 18.10,
>>>>>>namely a modified version of crafty. The modification was that it
>>>>>>is using a small sense of Singular extensions, using a 'moreland'
>>>>>>implementation.
>>>>>>
>>>>>
>>>>>
>>>>>Instead of modifying Crafty to simulate Deep Blue, why didn't you
>>>>>modify Netscape?  Or anything else?  I don't see _any_  point in
>>>>>taking a very fishy version of crafty and trying to conclude _anything_
>>>>>about deep blue from it...
>>>>>
>>>>>Unless you are into counting chickens to forecast weather, or something
>>>>>else...
>>>>
>>>>I don't agree here. It is fun. Maybe not extremely accurate, but it says
>>>>*something* about the efficiency of their search, which I believe is horrible. I
>>>>think using SE and not nullmove is *inefficient* as compared to nullmove. We
>>>>don't need 100.0000% accurate data when it's obviously an order of magnitude
>>>>more inefficient.
>>>
>>>May be you are right, if the program is running on a PC. However if you can
>>>reach a huge depth anyway because of hardware, may be you can afford to use
>>>this, because it doesn't matter too much wasting one ply depth ?
>>
>>I don't see why inefficiency becomes less of a problem at higher depths.
>>Nullmove pruning reduces your effective branching factor to 2,5 where brute
>>force gets 4,5. So you could suspect at higher depths the difference in search
>>depths grows, starting with 2 ply, up till how much, 5 ply?
>>
>>Of course nullsearch has holes, but they are certainly not big enough to offset
>>a couple of plies, or none would use nullmove! In practice a n ply nullmove
>>search sees more than a n-2 ply BF search.
>>
>>Keeping that in mind, give Crafty 1000x faster hardware. It would search at
>>least 20 ply (normally 13 average according to Bob plus at least 7). I can tell
>>you DB does not search 18 ply BF. Therefore Crafty would in principle see more,
>>given the same eval. The SE thing only makes it worse.
>>
>>>I rather doubt that you can really learn something about Deep Blue this way.
>>
>>I don't see why not. He simply shows how inefficient their search is. Where does
>>Vincent's "emulated" search fundamentally differ from DB's, in your opinion?
>
>Except for the authors, nobody knows. That's the problem.
>We can't even be sure if they had some kinds of pruning.

As far as I know they only pruning they did was futility in the qsearch. At
least they seemed to have told Bob Hyatt FP was a win, therefore the probably
used it.

>If I got it right, their "engine" was a combination of software and hardware
>implemented stuff. So, you cannot just scale the crafty results by some factor
>and compare then with DB results. DB executed on a platform which is very
>different from todays PCs.

But we can compare search model A and B and talk about it.

>IMHO, the idea of simulating DB by some modified crafty is just ridiculous. I
>think, it's rather one of Vincent's jokes.

None wants to simulate DB, really. Just it's search. We really need to get rid
of that magical black box that can be said absolutely *nothing* about. They used
SE (they described exactly how) and did not prune. And extended like crazy, if
you ask me, according to the 30 ply forced lines Bob reports. That are the major
facts here. Now try to compete with Comet on the server like that.


Best regards,
Bas.



>Best regards,
>Uli
>
>>Tell him, he will adjust it. He is not emulating DB, of course, just their
>>search.
>>
>>
>>Best regards,
>>Bas.



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