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Subject: Re: Crafty modified to Deep Blue - Crafty needs testers to produce outpu

Author: Gian-Carlo Pascutto

Date: 09:04:04 06/19/01

Go up one level in this thread


On June 19, 2001 at 11:52:03, Bas Hamstra wrote:

>On June 19, 2001 at 08:44:19, Gian-Carlo Pascutto wrote:
>
>>On June 19, 2001 at 08:21:38, Bas Hamstra wrote:
>>
>>>>For sorts of futility pruning, this is my general observation which is
>>>>confirmed by Vincent.
>>>
>>>No wait, this is a different matter. Vincent just doesn't like FP. And I >>>don't either. For Crafty-like qsearches it works ok. But I don't like such a
>>>qsearch.
>>
>>What evidence do you base this on?
>
>Base what on?
[snip]
>But I think you want me to explain why I don't like FP?
[snip]

My mistake. What evidence do you base the sentence 'for crafty-like
qsearches it works ok' on, as a counterargument for the statement
'more eval->bigger FP margin' when I was defending the statement
that 'for DB fut. prun. does not have to be an improvement'?

If you don't understand what I am asking, nevermind. I'm not even
sure I do.

>
>>My program used a crafty-like qsearch and when I started adding more eval
>>I had to up the FP margins too to get more benefit.
>
>Maybe you should check if you get even more benefit, when switching it off.

No. It is still pretty small (1.5p). I just noted when I added more eval
I had to upp the margin too, because score swings got bigger.

>Razoring sounds fine (I think in an old paper razoring had a diffent meaning >than today?!).

Limited Razoring (Heinz) =/= Razoring (Kent et al)

>>At four hours per move (needed to get comparative to DB), I think it is
>>going to make little difference, especially when SE comes to play.
>
>How can you tell?

I can't. I can only use my experience and common sense, thats why I
used the word 'think'. If I could tell, I'd have said: 'It doesn't
make any difference at 4 hours per move'.

If we want to know, we have to experiment. But I'm not going to run
matches at 4 hours per move.

--
GCP



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