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Subject: Re: Crafty modified to Deep Blue - Crafty needs testers to produce outputs

Author: Robert Hyatt

Date: 10:51:50 06/19/01

Go up one level in this thread


On June 18, 2001 at 19:53:35, Vincent Diepeveen wrote:

>On June 18, 2001 at 13:18:45, Robert Hyatt wrote:
>
>>On June 18, 2001 at 10:25:36, Uri Blass wrote:
>>
>>>On June 18, 2001 at 10:01:45, Ulrich Tuerke wrote:
>>>
>>>>On June 18, 2001 at 08:54:10, Uri Blass wrote:
>>>>
>>>>>On June 18, 2001 at 08:33:21, Ulrich Tuerke wrote:
>>>>>
>>>>>>On June 18, 2001 at 08:28:08, Bas Hamstra wrote:
>>>>>>
>>>>>>>On June 17, 2001 at 01:09:50, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On June 16, 2001 at 22:59:06, Vincent Diepeveen wrote:
>>>>>>>>
>>>>>>>>>Hello,
>>>>>>>>>
>>>>>>>>>From Gian-Carlo i received tonight a cool version of crafty 18.10,
>>>>>>>>>namely a modified version of crafty. The modification was that it
>>>>>>>>>is using a small sense of Singular extensions, using a 'moreland'
>>>>>>>>>implementation.
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>Instead of modifying Crafty to simulate Deep Blue, why didn't you
>>>>>>>>modify Netscape?  Or anything else?  I don't see _any_  point in
>>>>>>>>taking a very fishy version of crafty and trying to conclude _anything_
>>>>>>>>about deep blue from it...
>>>>>>>>
>>>>>>>>Unless you are into counting chickens to forecast weather, or something
>>>>>>>>else...
>>>>>>>
>>>>>>>I don't agree here. It is fun. Maybe not extremely accurate, but it says
>>>>>>>*something* about the efficiency of their search, which I believe is horrible. I
>>>>>>>think using SE and not nullmove is *inefficient* as compared to nullmove. We
>>>>>>>don't need 100.0000% accurate data when it's obviously an order of magnitude
>>>>>>>more inefficient.
>>>>>>
>>>>>>May be you are right, if the program is running on a PC. However if you can
>>>>>>reach a huge depth anyway because of hardware, may be you can afford to use
>>>>>>this, because it doesn't matter too much wasting one ply depth ?
>>>>>
>>>>>It is not about wasting one ply but about clearly more than it and
>>>>>it is clear that not using null move is counter productive when the difference
>>>>>becomes bigger and not smaller at longer time control so the fact that they had
>>>>>better hardware only supports using null move.
>>>>
>>>>How can you be so sure ? Do you really know that all of the top programs are
>>>>using null move. I wouldn't bet too high on this. There may be viable
>>>>alternatives to this, though not being published.
>>>
>>>I know that Junior and Rebel do not use null move but they use other pruning
>>>techniques.
>>>
>>>I do not believe that the technique of no pruning+singular extension is good at
>>>long time control and this is the point.
>>>
>>>Uri
>>
>>
>>This is like looking at an atomic bomb explosion and then trying to figure out
>>how it was done.
>>
>>1.  Several million crates of dynamite.
>>
>>2.  Several million cases of nitroglycerine.
>>
>>3.  Several million tons of ammonium nitrate and diesel fuel.
>>
>>4.  Several million cubic feet of gas + oxygen mixed.
>>
>>5.  A mountain of fireworks.
>>
>>6.  feed 10 million people baked beans and then light a candle.
>>
>>7.  you-name-it.
>>
>>This is _exactly_ what is going on with the DB stuff, because _nobody_ knows
>>exactly what they did, they only saw the final result.
>
>Right and because the cpu's only were working short before the match
>this means that they couldn't test it, so they played with big crap.
>
>If i play with something untested then i lose game after game. Just
>playing with an untested book is already a big shame nowadays, see i-csvn
>and IPCCC2001 of DIEP.


Apples and oranges.  I certainly tested Cray Blitz on different hardware than
what I ran on in ACM matches.  They tested the software for a _long_ while,
even without the newer chess processors.  That didn't prevent them from testing
and playing hundreds of games...



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