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Subject: chess and AI.

Author: derrick gatewood

Date: 21:33:26 06/26/01


ok,  I made some general statements about AI and chess and how they have been
closely related...  this is the response I get back.  I was wondering what you
guys think about this.  If you can rip its reasoning apart,  please do.  I would
like a little support when I do it  =)


"Umm.. Lets see. Chess programs and AI.

Of course what follows is an Opinion, but here goes anway..

What exactly *is* intellegence?

According to Websters:

Main Entry: in·tel·li·gence
Pronunciation: in-'te-l&-j&n(t)s
Function: noun
Etymology: Middle English, from Middle French, from Latin intelligentia, from
intelligent-, intelligens intelligent
Date: 14th century
1 a (1) : the ability to learn or understand or to deal with new or trying
situations.

To learn or understand....

Chess programs do neither. What chess programs do is heuristic search of various
board configurations using a Minumum and Maximum approach. Each board
configuration had a heuristic value associtated with it saying how good or bad
it is for a certain side. All a chess program does is search this database for
the next move that has the best score for it and the worst score for the
opponet. Its only slightly more complex then a sequal query searching for your
friend Joe's phone number.

It does not learn or understrand, hence its not intellegent although its
commonly called AI. Real AI doesnt exist and were no where near making it. When
you can tell a computer an Aesops fable and it can give you the moral of the
story, then you will have an AI, not any sooner.

Big blue didnt beat that russian chess player (I forget his name), a team of
people beat him, the IBM chess programming team. Chess has been distiled to a
mathimatcal abstraction and it still takes super computers forever to find the
best solution.

Something as abstract as Starcraft, for instance, is VASTLY more complex then
chess. To compare the size of the problem would be like comparing a grain of
sand to the sun (chess being the grain of sand). Even that might not be big
enough. In chess there are only a few units, and they all interact with other
units in the same fashion, if they can move into a spot cointaining another
unit, the other unit is destroyed. Not only are there far more units in
starcraft then in chess, but there are far, far more board positions and each
unit can interact with other units in differnt manners. IE: Hydrolisk vs a ling
is differnt then a Hydrolisk vs a ling in a dark swarm.

Now games like EQ and AO make Starcraft look like a tinker toy. Again the world
is MUCH bigger then in Starcraft and the units are much more complex and the
enviroment is much much more complex.

Whats the point? Its not gonna happen until we get something like HAL, and HAL
isnt even on the drawing board. Give it up. "




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