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Subject: Re: this has been posted here several times

Author: Ron Langeveld

Date: 15:20:50 07/01/01

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On July 01, 2001 at 18:14:11, Uri Blass wrote:

>On July 01, 2001 at 17:08:08, Ron Langeveld wrote:
>
>>On July 01, 2001 at 15:16:38, K. Burcham wrote:
>>
>>>
>>>
>>>not what i was talking about at all.
>>
>>If you're talking about the average number of "blunders" that a GM of a certain
>>level is allowed to make, then this also hints the gap that computers cannot
>>fill to become GM. Notwithstanding the official regulations regarding GM norms,
>>real GMs exhibit the behaviour to acknowledge a "blunder" and learn from it.
>>They have the knowledge to see the error, if only afterwards. They can admit it
>>was a mistake because the know it was one. Computers however cannot admit to a
>>mistake, for they will play the same blunder again and again, just because of
>>lack of knowledge. They simply don't know better. This imho sets apart the
>>programs from the flesh.
>>
>>Ron
>
>There are programs that do not repeat the same opening that they lose
>so they will not repeat the same blunder again and again.
>
>Some programs have a very small book and after 1.c3 they are out of book but
>this problem can be solved by a bigger book when you need hundreds of games and
>a lot of wins in order to repeat the same opening twice.
>
>Even if they repeat the same opening, learning by position can help them not to
>repeat every blunder again and again.
>
>Uri

Uri,

please explain what you mean with "learn by position" and provide the names of
the programs that have this implemented. Of course I want to see that an engine
is able not to just avoid a bad opening line :)

Ron



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