Author: Andreas Herrmann
Date: 03:23:37 07/18/01
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On July 18, 2001 at 06:21:49, Andreas Herrmann wrote: >On July 18, 2001 at 06:00:32, Rafael Andrist wrote: > >>My program missed to avoid a draw in a game (see below) due to some strange >>interactions between search and hash. I investigated it and recognized the >>following problem: >> >>- at move 33 my program recognizes a 2x and a 3x rep. during the search. The 2x >>rep. is allowed and the 3x is avoided. But in the hash, the move leading to a 3x >>rep. is stored. >>- I get PV completly from hash, so the displayed PV is incorrect (shows 3x rep.) >>but the real PV (inside the search) is correct >>- at move 35 my porgram gets the PV leading to a 3x rep. from hash. The PV has a >>length of 8 ply >> >>---> my program cannot search to 9 ply because it has not enough time (fixed >>time per move), so it takes the move recommended from hash and draws. >> >>Has anyone a nice solution to this problem? Or is it so seldom that it can be >>ignored? >> >>Rafael B. Andrist >> >> >>[Event "Betatest"] >>[Site "Steffisburg"] >>[Date "2001.07.17"] >>[White "Wilhelm"] >>[Black "Der Bringer"] >>[Round "1"] >>[Result "1/2-1/2"] >> >>1. e2-e4 e7-e5 2. Ng1-f3 Nb8-c6 3. Bf1-b5 a7-a6 4. Bb5xc6 d7xc6 5. O-O f7-f6 >>6. d2-d4 Bc8-g4 7. d4xe5 Qd8xd1 8. Rf1xd1 f6xe5 9. Rd1-d3 Bf8-d6 10. Nb1-d2 >>Ng8-f6 11. Nd2-c4 O-O 12. Nf3xe5 Bg4-e2 13. Rd3-e3 Be2xc4 14. Ne5xc4 Nf6-g4 15. >>Re3-e2{7 0.35} Bd6xh2+ 16. Kg1-h1{7 0.31} Bh2-d6 17. f2-f3{8 0.31} Ng4-e5 18. >>Nc4xe5{7 0.35} Bd6xe5 19. c2-c3{7 0.36} Ra8-d8 20. Bc1-g5{7 0.36} Rd8-d3 21. >>Bg5-h4{7 0.36} Rf8-f7 22. Ra1-e1{7 0.44} Rf7-d7 23. Kh1-g1{7 0.42} g7-g6 24. >>Kg1-f2{7 0.48} Kg8-g7 25. Bh4-g3{8 0.45} Kg7-f6 26. f3-f4{8 0.43} Kf6-e6 27. >>Re2-e3{8 0.47} Rd3-d2+ 28. Re3-e2{8 0.47} Rd2-d3 29. Re2-e3{8 0.47} Rd3-d2+ 30. >>Re1-e2{9 0.48} Be5-g7 31. Re2xd2{8 0.46} Rd7xd2+ 32. Re3-e2{8 0.44} Rd2-d3 33. >>Re2-e3{8 0.44} Rd3-d2+ 34. Re3-e2{9 0.46} Rd2-d3 35. Re2-e3{8 0.44} Rd3-d2+ >>1/2-1/2 > >Do you write the Draw value to the hash? I don't do that. Before i made a probe >from the hash i check for a draw. > >1. Check for draw >2. Get Probe from Hash >3. Nullmove >..... > >Andreas I also don't write draw positions to hash. Andreas
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