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Subject: Re: Deep Blue--Part III

Author: Fernando Villegas

Date: 12:58:57 05/10/98

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On May 10, 1998 at 13:09:45, Robert Hyatt wrote:

>On May 10, 1998 at 11:29:33, Fernando Villegas wrote:
>
>>Dear Keith:
>>First, let me give you my warmest thanks for your extended and detailed
>>piece of information about your talk with Hsu.
>>Second, let me tell you that I feel very well to know that my enthusiasm
>>for CSTASL, showed here until the limit of fanatism, is shared by a guy
>>like Hsu and, If I can say it, by you.
>>Third, it also very flattering me to know that Hsu used a method of
>>evaluation baed in second degree levels that is not far the method I
>>proposed lot time ago to some programmers and in WCCR I think also, one
>>that I called "modular", a method based in the simple fact that
>>intelligent behaviour is not made out of an exhaustive calculation of
>>factors put together in an specific moment, but a feedback provcess
>>where in different moments different kind of progressive more detailed
>>factor are taken into account on the gvround of previous calculations.
>
>Note that this is *not* a new idea...  IE we had a three-level
>evaluation
>in Cray Blitz for many years...  some simple independent factors to be
>sure,
>but many that depended on interactions...  IE king safety was initially
>defined as the pawn structure around the king, which was combined (non-
>linearly) with the pieces that were close to the king, which was then
>combined with the ability of other pieces to reach the king quickly.
>Ditto
>for weak pawns which depends not only on their being weak, but on their
>mobility and ability to advance and exchange themselves away...
>
>most good evaluations have such terms...  It's just that DB can do them
>with no regard to computational consequences, while the rest of us have
>to
>decide what we can afford to do, and how we "make up" for what we can't
>afford.  There is *nothing* they can't afford to do.  They simply have
>to
>want to do it.
>


Well Bob, this is then a new example that many times we take for
inspiration what is no more than bad memory.
And yes, if Hsu put in the market his creature, I think bad times could
come for professional chess programmers.
Regards
fernando, this time learning a new lesson of humility.


>>I
>>remember I putted the example of a tennis player that does not try to
>>calculate precisely the trayectory of the ball in the very moment the
>>adversary strike it with the racker, but take a serie of decisions in a
>>sucesions of moments; first, the general direction of the ball, right or
>>left so I begin to run right or left; then , the altitude, low or high,
>>etc, etc, until all this with corrections received from the very
>>trayectory the ball is really taking, etc... Of course, not being myself
>>a programmer, I never received about that the minimal commentary, not
>>even to reject it. Neither I am saying "This" what Hsu did. It just
>>enogh for me to suppoose than a vague intuition is not so far the real
>>thing made out for the the best chess computer of the world.
>>Finally, after all you have said I almost cannot wait the moment Mr Hsu
>>will launch his product to the market, if if he does it at all.
>
>It will *definitely* change commercial computer chess if he does, of
>course,
>which may or may not be a good thing.  Time will tell.  The only
>down-side is
>that the WMCCC event will likely go the same way as the WCCC and ACM
>events
>have apparently gone.  When someone dominates to a level that makes it
>totally
>impossible to compete, interest dies, although some of us would still
>continue
>to see what can be done with commodity microprocessors.  But we'd get
>killed
>by "the big dog" of course...
>
>:)



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