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Subject: Queen wandering, was: Crafty 14,9

Author: Roland Pfister

Date: 07:38:32 05/11/98

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On May 10, 1998 at 23:54:16, Stuart Cracraft wrote:

>
>On May 10, 1998 at 22:58:55, Robert Hyatt wrote:
>
>>However, without a book, most anything can happen, given the right
>>time control and opponent.  But, in general, it shouldn't play like
>>that...  and it certainly knows that those queen moves are all bad...
>
>I am curious how most people are preventing the queen from moving
>out? Rewarding it to stay on its original square or penalizing it if
>found on other than its original square? How about penalizing it
>an amount that is linearly increased by the number of moves its
>made so far when other pieces still remain to be developed?
>
>What is the best way to prevent her royal highness from wandering?
>
>(I use the last method but sometimes end up with very high penalties
>on the queen after a series of moves that won some material or induced
>a very bad positional problem for the computer's opponent.)
>
>--Stuart

I got 2 tips from fellow programmers at CC events:

1. penalize the queen if it is on file a, b, g or h during development.
   I use that.

2. penalize queen for distance to its minor pieces (bishops and
knights).
  I have not tried that yet. The idea is: if a queen is supported by one
  minor piece it can be very dangerous (for the opponent). If she is
alone
  there are only shallow threats.

Roland



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