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Subject: Hitting the researchwall

Author: Tony Werten

Date: 01:31:27 08/24/01


Hi all.

I like to know if there are some solutions for this problem.

My program searches for 4 minutes, gets to 14 ply (or whatever), makes a move,
takes a pondermove and starts pondering.

Now the first 12 ply are taken from the hashtable (<1 sec ) but it starts an
(almost) uninformed 13 ply search from which it is never going to return in the
allocated time, so it's just taking the best move it had from the previous
search, which is costing me plydepth. (and games )

Any ideas, sugestions ?

cheers,

Tony



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