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Subject: Re: Cray Blitz vs Belle [1981 North American Computer Chess Championship]

Author: Robert Hyatt

Date: 07:06:00 08/30/01

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On August 29, 2001 at 23:19:43, Slater Wold wrote:

>On August 29, 2001 at 13:14:41, José Antônio Fabiano Mendes wrote:
>
>>       Cray Blitz vs Belle [1981 North American Computer Chess Championship]
>>   The (in)famous position Dr. Hyatt referred to the other day:
>>   [D]5r1k/6p1/1n2Q2p/4p3/8/7P/PP4PK/R1B1q3 w
>>   And here Cray Blitz played 28.Qxb6
>>   Source: http://wondersmith.com/rants/howfar.htm
>
>I understand that CB took only 10 seconds to play, and was limited to 1K nps.
>However, I wanted to post this, to show only 1 thing:
>
>position:
>
>  8.01	 0:00 	-0.25 	1.Bf4 Qxa1 2.Bxe5 Kh7 3.Qxb6 Qxa2 4.b4 Rf7 5.Qe3 Qb1
>(268.921) 312.3
>  9.01	 0:02 	-0.18 	1.Bf4 Qxa1 2.Bxe5 Kh7 3.Qxb6 Qxa2 4.b4 Rf7 5.b5 Qd5 6.Qb8
>(903.942) 321.2
>  9.03	 0:04 	-0.17++ 	1.Bxh6 Qxa1 2.Qg6 Rg8 3.Bf4 Rb8 4.Bxe5 Rb7 5.Qc6 Kh7
>6.Qxb7 Qg1+ 7.Kxg1 (1.356.976) 321.8
>  9.03	 0:04 	 0.00 	1.Bxh6 Qxa1 2.Qg6 gxh6 3.Qxh6+ Kg8 4.Qg6+ Kh8 5.Qh6+ Kg8
>(1.533.066) 325.0
> 10.01	 0:07 	 0.00 	1.Bxh6 Qxa1 2.Qg6 gxh6 3.Qxh6+ Kg8 4.Qg6+ Kh8 5.Qh6+ Kg8
>(2.517.038) 332.0
> 11.01	 0:27 	+0.01 	1.Bxh6 Qxa1 2.Qe7 Rg8 3.Be3 Rc8 4.Bxb6 Qxb2 5.Bc7 Qxa2
>6.Bxe5 Qg8 7.Qh4+ Qh7 8.Qg4 (9.074.087) 331.3
> 12.01	 1:00 	+0.26++ 	1.Bxh6 Qxa1 2.Qe7 Rg8 3.Be3 Rc8 4.Bxb6 Qxb2 5.Bc7 Qxa2
>6.Bxe5 Qxg2+ 7.Kxg2 Re8 8.Qxe8+ (19.746.518) 327.1
> 12.01	 1:30 	+0.68 	1.Bxh6 Qxa1 2.Qe7 Rg8 3.Be3 Qb1 4.Bxb6 Qg6 5.Be3 Re8 6.Qd7
>Kg8 7.a4 Qf7 8.Qc6 Kh8 (29.906.848) 331.8
>best move: Bc1xh6 time: 3:04.325 min  n/s: 321.286  CPU 98.6%  nodes: 59.221.207
>
>Deep Shredder here takes a little over 3 minutes, and plays Bxh6.  I choose 3
>minutes, because it is a good time for an average tournament move.  In 3 minutes
>it hits roughly 60M nodes, at a rate of 321K nps.
>
>If CB had search 60M nodes, it would have taken 987 hours.  However, as you can
>see in Deep Shredder's eval, it _NEVER_ looks at Qxb6.  So the knowledge is in
>Deep Shredder.
>
>Deep Shredder is one of those engines you were talking about earlier; SMK has
>tried to balance knowledge and speed.  And it seems to work.  However, I
>searched Nolot #9 for over an hour, I can already tell you, it's no Deep
>Thought.  Or at least not on an AMD 1.2Ghz.  :)
>
>I believe that Deep Shredder hitting 1M nodes a second, would be _EVIL_.  But
>even on my 2x1.7Ghz, it still only gets rought 550-650 nps in easy middle game.
>(I've seen it hit 1M in pawn endings.)  So that's a LONG way off!  Perhaps I
>need to borrow an 8 way, then things would get interesting!
>
>
>Slate


This is incorrect.  The first PV you show is 8 plies.  I'll bet you a dollar
the ply-1 PV has Qxb6.  And the ply-2 PV  and ....

until it realizes it is bad.  This is _not_ a "knowledge" problem at all.  It
is pure tactics and knowledge can be thrown out here.  A material-only program
will do just as well in this particular case as it is _all_ tactics.



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