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Subject: Re: RE: more information...

Author: Robert Hyatt

Date: 07:44:21 08/30/01

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On August 29, 2001 at 23:08:30, Uri Blass wrote:

>On August 29, 2001 at 22:14:28, Robert Hyatt wrote:
>
>>On August 29, 2001 at 17:55:40, Alberto Rezza wrote:
>>
>>>On August 29, 2001 at 10:41:45, Robert Hyatt wrote:
>>>
>>>>So the 1992 (roughly) version of the program, made using 3 micron ASICS,
>>>>was at _least_ as strong as either deep fritz or deep junior on today's
>>>>hardware.  I will be conservative and say they are "equal".
>>>
>>>Of all the things that have been said in this thread, I find THIS the hardest to
>>>believe. 1M n/s is not that much. And that was without null move, right?
>>>How much shallower was their search? 5 plies less than DF/DJ, perhaps?
>>>
>>
>>I don't know.  I saw DT search 10-11 plies deep.  I do about 2 plies deeper
>>than that with null-move R=2.  I am not sure how deep Fritz searches, but
>>unless it uses some additional pruning, I would expect 12-13 just like me
>>at 1M nodes per second.
>
>From my experience Deep Fritz can usually search deeper than 12-13 plies and
>depth 15 is more realistic for tournament time control.

OK... then he is doing some sort of forward pruning besides simple null-move.



>
>>
>>Remember that a null-move search goes deeper, but experiences failures that
>>"hide" things when you drop 2 plies here and there.  It is not free.
>>
>>
>>
>>
>>>And the eval was probably nothing special either - this is DT 1, not DB 2.
>>>
>>>I'd say it would have been very lucky to score 15% against DF or DJ...
>>
>>
>>I disagree.  I played some games with Cray Blitz vs Crafty.  CB was
>>consistently searching 1-2 plies less deeply (it had hardware about 7x faster
>>than Crafty in terms of NPS).  Yet it won the 10 game match convincingly.
>
>I believe that the main problem is that the time control was too fast.
>I also believe that the evaluation of Crafty is better than Cray blitz because
>tuning the evaluation to the right parameters is more important than the
>knowledge that the Cray has and Crafty has not.
>
>Uri


The evaluations are not that different, except that Cray Blitz still has a
few expensive things in it that I can't do due to the computational cost.  It
had a _really_ good mobility algorithm that did way more than just count the
squares a piece could safely move to.  It had qualitative weights for each
square so mobility to good/important squares was worth more than (say) mobility
to a8.  I simply can't do that on a PC, the software implementation of the
vector merge instruction would simply be too slow to bear.

With the exception of the null-move R=2/3 stuff in crafty, and the q-search
checks and threats, plus singular extensions in Cray blitz, the two programs
are very similar, IMHO.



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