Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: why do computers waste time about forced moves?

Author: Peter Fendrich

Date: 12:08:09 05/14/98

Go up one level in this thread


On May 14, 1998 at 13:59:49, Ed Schröder wrote:

>>Posted by Amir Ban on May 14, 1998 at 09:54:26:
>
>>In Reply to: why do computers waste time about forced moves? posted by blass
>>uri on May 14, 1998 at 09:02:54:
>
>>On May 14, 1998 at 09:02:54, blass uri wrote:
>
>>>when I give junior to play with fritz I see both programs
>>>waste time about forced moves(there is more than one legal move
>>>but only one logical move to prevent checkmate.
>
>>>I suggest that the program will use in calculating one second to
>>>compute the difference between the best move and the second
>>>best move.
>>>if the second best move and decide about maximal time
>>>that it should consider the move.
>>>It is only a small improvement
>>>because most of the moves are not forced
>>>but this improvement seem to me simple to program.
>
>>>if the next best move give the opponent
>>>the possibility to do a checkmate the program should use only 1
>>>second calculating the move.
>
>>>if the second best move lose a knight it should use more than
>>>1 second(because maybe it is a mistake) but not much time.
>
>>>I suggest the maximal time can be by the formula 1+(c/x)
>>>when c is a constant and x is the difference between the best move
>>>and the second best move (if the difference is more than a pawn)
>
>>It's a mistake to play "obvious" moves too fast. Rebel does that, and I
>>believe it lost quite a few games on this account.
>
>It was a customers wish from the Mephisto time. Bottom line, better
>make a bad move so now and then (< 1%) then waiting 10 minutes for
>a simple recapture.
>
>Like "selective search" it will never be equal as "brute force", still
>the final result is better. This time the result is not better for the
>playing strength of Rebel but it's there for the satisfaction of the
>customer.
>
>It's easy to remove the "quick capture" algorithm and gain some (5?)
>elo points but I think it's not worthy the complaints afterwards.
>
>- Ed -

Are you really sure that you would gain some elo points?
If you earn, say 1 minute, for every "quick capt" that gives you >100
minutes extra time for every bad decision (if the error rate is < 1%).
That's a lot of time!

//Peter



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.