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Subject: Re: Past - Presence : Genius 4 - Chess Tiger 14.1

Author: Uri Blass

Date: 01:00:15 09/01/01

Go up one level in this thread


On September 01, 2001 at 01:18:21, Christophe Theron wrote:

>On August 31, 2001 at 16:05:48, Peter Berger wrote:
>
>>On August 31, 2001 at 13:05:35, Christophe Theron wrote:
>>
>>>It does not make any sense to talk about "optimizing for 386 or 486 tournament
>>>time controls".
>>
>>How come ? It makes perfect sense IMHO : the conclusion ( and a very possible
>>one) is that it never existed - if this conclusion ( or any other one btw) is
>>reached it was useful to talk about it as a problem that obviously was of
>>interest to some ( they took the effort to post ) was there and was resolved .
>>People who think it is futile can keep away from the thread or ask for
>>moderation if they think it hurts their general reading experience. People who
>>have valuable information and feel like joining can provide it and help the less
>>knowledgeable. If someone has no new information, opinions or questions he can
>>still read and learn as long as interested.
>>
>>I sometimes think this policy could be useful in some of the Deep Blue threads
>>also.
>>
>>And I don't see I suggested anything that contradicts your statement anywhere
>>anyway - as I agree to your opinion.
>>
>>>
>>>It would take years to achieve a task like this, and while this optimization job
>>>would take place the author would not be able to make any serious change in his
>>>program.
>>
>>Maybe your opinion is too extreme here ( or better your idea how such an
>>optimization might happen) . It might be more about ways of testing . An extreme
>>example : an author tests every major change he makes in 1000 1/0 bullet games
>>against GNU on his dedicated test computer . The engine might end up being
>>overtuned for being successful against GNU in the end - and it is conceivable it
>>will be stronger in Bullet games than at slower time controls.
>>
>>I have read a few posts from chess programmers and beta-testers that explained
>>how they do their tests and I think some of them seemed to show something that
>>points into a similar direction but I am not the right person to discuss this.
>>
>>>
>>>An author simply tries to make his program stronger, and that's already a task
>>>difficult enough, from the human point of view.
>>>
>>>I do not know of any improvement that would be a blitz improvement only (I mean
>>>an improvement that would only help in blitz and not at longer time controls).
>>>Likewise, I do not know any improvement that would only help at long time
>>>controls.
>>
>>I think some of the things Genius _seems_ to do might be better in blitz than in
>>longer games- for example the way it seems to evaluate some pawn structures ,
>>but I won't fall in the trap to talk about things I don't really understand and
>>won't go on .
>
>
>
>I have a simpler explanation: Genius is handicapped at longer time controls
>because of its higher branching factor.

being handicapped at longer time control is the same as being oprimized for
blitz.

If you are interested in doing a good program for blitz you care less about the
branching factor.

Uri



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