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Subject: Mobility Evaluation (Re: Time control legend)

Author: Ernst A. Heinz

Date: 12:03:34 05/17/98

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On May 16, 1998 at 10:27:28, Don Dailey wrote:

> [...]
>
>5) Method 1 or 2 but pawn attacked sqaures count less or not at all.
>
> [...]
>
>I think method 5 is the very best, but my programs found it quite
>expensive to compute, others might do better.  I may eventually
>implement this in Cilkchess because with bit boards it will probably
>be fairly cheap.

Right, I have evaluated mobility in "DarkThought" exactly like this
since the very beginning.

=Ernst=



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