Author: Rafael Andrist
Date: 11:46:15 09/09/01
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On September 09, 2001 at 14:06:47, Bruce Moreland wrote: >On September 09, 2001 at 08:10:20, Rafael Andrist wrote: > >>On September 08, 2001 at 13:36:33, Bruce Moreland wrote: >> >>>[D]3k4/2p1p1p1/p1P1P1Pp/P6P/4K3/8/8/8 w - - 0 1 >>> >>>>Mine completes a 101 ply search here in 1.9 seconds, returning a draw by the >>>>50-move rule. >>>> >> >>Mine returns immediately a draw score, because I detect those positions be eval. >> >>Rafael B. Andrist > >How often do you think this helps in games? > >bruce If my program survives the middle game, it reaches often inferior endgame positions, so it will help newer :( But: The blocked pawns are detected with simple shifting operations which costs pratically nothing. In that case a co-ordinate squares system is generated. During this generation process it is detected that there are no possible king break troughs - therefor it must be a draw. This draw detection is only a small integral part of a more global evalution structure. Rafael B. Andrist
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