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Subject: Re: Fine 70 same 7 engines (diagram!)

Author: Rafael Andrist

Date: 11:46:15 09/09/01

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On September 09, 2001 at 14:06:47, Bruce Moreland wrote:

>On September 09, 2001 at 08:10:20, Rafael Andrist wrote:
>
>>On September 08, 2001 at 13:36:33, Bruce Moreland wrote:
>>
>>>[D]3k4/2p1p1p1/p1P1P1Pp/P6P/4K3/8/8/8 w - - 0 1
>>>
>>>>Mine completes a 101 ply search here in 1.9 seconds, returning a draw by the
>>>>50-move rule.
>>>>
>>
>>Mine returns immediately a draw score, because I detect those positions be eval.
>>
>>Rafael B. Andrist
>
>How often do you think this helps in games?
>
>bruce

If my program survives the middle game, it reaches often inferior endgame
positions, so it will help newer :(

But:
The blocked pawns are detected with simple shifting operations which costs
pratically nothing. In that case a co-ordinate squares system is generated.
During this generation process it is detected that there are no possible king
break troughs - therefor it must be a draw. This draw detection is only a small
integral part of a more global evalution structure.

Rafael B. Andrist



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