Author: Komputer Korner
Date: 09:42:14 05/19/98
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On May 19, 1998 at 09:49:03, Bruce Cleaver wrote: > >On May 19, 1998 at 08:45:37, Andrew Williams wrote: > >>On May 19, 1998 at 08:30:37, Stanislav Goldovski wrote: >> >>>Hello, >>> >>>Does anyone know if genetic or evolutionary approaches have >>>ever been tried for chess evaluation function optimization? >>>For example, has anyone tried to auto-generate a material scale >>>for chess or similar games? >>> >>>I'd be very grateful for any information/sources, >>> >>>TIA, >>>Stan >> >>There was something in the ICCA Journal a few years ago: >> >>Tunstall-Pedoe, W. (1991). >> Genetic Algorithms Optimizing Evaluation Functions. > > >There is a lot of info on machine learning at >http://forum.swarthmore.edu/~jay/learn-game/indexes/other-papers.html > >It applies to othello, checkers, and chess (and some others). Neural >net, Genetic programming, Genetic algorithms, etc. are covered. >> ICCA Journal, Vol. 14, No. 3, pp. 119-128. (A) >> >> >>I got this from the "Table of Contents" at: >> >>http://www.dcs.qmw.ac.uk/~icca/journal.htm >> >>Hope this is helpful.. >> >>Andrew
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