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Subject: Re: Generating endgame tablebases

Author: Mike Hood

Date: 04:01:33 10/11/01

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On October 10, 2001 at 16:06:42, Torstein Hall wrote:

>On October 10, 2001 at 16:01:28, Robert Hyatt wrote:
>
>>On October 10, 2001 at 15:58:14, Torstein Hall wrote:
>>
>>>After about 5 hours of working my PC finaly managed to generate the 5 man
>>>endgame KQBKQ. Makes me wonder, how much time the 6 man endgames must take!
>>>
>>>Torstein
>>
>>
>>Some took hours on a Cray (Stiller).  Figure months on a PC for those.
>>No idea how long the really bad ones will take (kppkpp for example.)
>>The promotion cases will certainly take a _long_ while...
>
>And they must be pretty large as well I guess. :-)
>
>And while we are talking about it, any idea what is the most important 5 piece
>endgames to generate? The one who is most often encountered in real games,
>should be the ones to have I guess!

The question is difficult to answer. My impression is that the main value of the
tablebases in chess play isn't when only the 5 pieces are left on the board,
it's when there are 6 or 7 pieces and the engines are using the TBs a few moves
along their search path. Using tablebases causes engines in an already winning
position to make sacrifices that lead to a quick mate rather than fighting
doggedly to keep their material advantage. Some of the sacrifices are admittedly
very bizarre. In an engine-engine match Crafty swapped his Queen for two Pawns
to enter the KNPKP tablebase (from a KQNP-KPPP position where a "normal" player
would have spent a dozen moves chasing the pawns with his Knight).

My advice is... if you have enough disk space, install them all. It's not a
mistake.

>So tonight my PC will have to work a little bit again I think!
>
>Torstein



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