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Subject: Re: A corios computer game!!

Author: J. Wesley Cleveland

Date: 10:27:20 10/15/01

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On October 14, 2001 at 11:27:24, Dieter Buerssner wrote:

>On October 14, 2001 at 09:01:32, Uri Blass wrote:
>
>>>Black played 53...h1=B :-))))
>>
>>This is not the first time that I see this kind of mistake.
>>
>>I suspect that it may be better for practical games if programs stop using brute
>>force and start to use selective search(not negative extensions but pruning at
>>the root).
>>
>>Bishop or Rook promotions are the first candidates to prune at the root.
>
>This is most probably true for practical games. But it will make the program
>look stupid in some studies. One could make this optional, but it would be error
>prone (from a user point of view).
>
>And, as you mention correctly, negative extensions for this will probably not be
>good, and may very likely even be counterproductive (at the root).
>
>Accidently, I have yesterday observed a similar game, with promotion to rook,
>after which Yace could reach a draw, in probably totally lost position.
>
>Other then the total pruning of such moves, there I can see no easy cure for
>this behaviour. (For example: The program will different hash info available
>when processing 2 different promotion pieces, and therefor can come to a
>different score, that can wrongly prefer an underpromotion).
>
>Regards,
>Dieter

Two suggestions:
1. If the expected response to promotion to queen is the capture of the queen,
do not consider the underpromotions.

2. for this specific case, heavily penalize the value of a second bishop of the
same color.



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