Author: Andrew Williams
Date: 10:12:38 10/23/01
Hi, My program lost this game against a crafty clone on ICC recently: [Event "ICS rated blitz match"] [Site "204.178.125.65"] [Date "2001.10.21"] [Round "-"] [White "MoonShot"] [Black "PostModernist"] [Result "1-0"] [WhiteElo "2859"] [BlackElo "2772"] [TimeControl "600+2"] 1. d4 Nf6 2. c4 c6 3. Nc3 e6 4. e4 Bb4 5. Bd3 d5 6. e5 dxc4 7. Bxc4 Nd5 8. Ne2 b6 9. O-O O-O 10. Qd3 Be7 11. Bd2 Bb7 12. Qg3 Kh8 13. Ne4 Ba6 14. Rac1 Bxc4 15. Rxc4 Qd7 16. Bg5 Na6 17. Bxe7 Nxe7 18. Nd6 Nc7 19. Rfc1 Rad8 20. Qf3 Ne8 21. Ne4 Kg8 22. Qh3 a5 23. a4 Nc7 24. Qg4 Kh8 25. Qh5 Kg8 26. R1c3 Qd5 27. Nf6+ gxf6 28. Rg3+ Kh8 29. Qh6 Ng6 30. Rh3 {PostModernist resigns} 1-0 The move 27.Nf6+ wins everything immediately. MoonShot (crafty 18.12 on a K7 1.33GHz) found that in 14 seconds (albeit with hash-tables already full). With some fiddling about with null move rules, PM can find it in 37 seconds from a "standing start" (K7 1.2GHz). I'd be interested to know how other programs do on this. [D]3r1rk1/2n1nppp/1pp1p3/p2qP2Q/P1RPN3/2R5/1P2NPPP/6K1 w - - bm Nf6 Regards Andrew
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