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Subject: Re: King safety evaluation

Author: Robert Hyatt

Date: 19:44:03 05/28/98

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On May 28, 1998 at 18:42:10, Roberto Waldteufel wrote:

>
>My chess program currently has only a crude understanding of king
>safety, but I would like to try to improve this. It is quite good at
>finding a forced mate, especially if all of the moves by the mating side
>are checks, but seems to lack the skill to build up sufficiently
>aggressive positions to make full use of this ability. I know that most
>programs measure king safety in some more or less complex way, but I am
>not sure what is the best thing to measure in terms of information
>usefulness per time spent. Maybe a very complex king safety function
>with a hash table to cut down the overhead is the way to go, or pehaps a
>fairly crude but fast scheme without hashing might be efective. At
>present my program uses a count of attackers and defenders to guage king
>safety, where I define (somewhat inaccurately) an attacker/defender to
>be any piece or pawn that attacks a square adjacent to the king. Does
>anyone have any better suggestions as to how to build into the
>evaluation function the tendancy to move its pieces to the most
>aggressive squares possible?
>
>Roberto


this is very difficult to get "right"... but there are three issues
you have to handle.

1.  pawn structure around the king.  open files are bad, half-open files
are bad, any pawn moves around the king are bad (yes, even playing h3
for
no reason is bad as it makes the black move g5-g4 a threat since there
is
a target sitting out there at h3.

2.  pieces and how they are positioned to attack the king-side.  This is
very difficult, although simple "distance" can go a long way.

3.  finally you have to handle the castled-on-same-wing problem that any
move you make to attack the opponents king might also be a move that
self-
attacks your king since you can shred both kingsides at the same time,
and then you'd better hope your pieces arrive there first...



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