Author: Tony Werten
Date: 11:22:09 11/13/01
Go up one level in this thread
On November 13, 2001 at 13:32:43, Robert Hyatt wrote: >On November 13, 2001 at 13:03:55, Tony Werten wrote: > >>On November 13, 2001 at 10:19:46, Robert Hyatt wrote: >> >>>On November 13, 2001 at 05:16:10, Tony Werten wrote: >>> >>>>On November 13, 2001 at 03:22:13, derrick gatewood wrote: >>>> >>>>>How much time and space would it take to compile the tablebase for an endgame >>>>>where each side had 3 pawns? would this be possible or it simple to large? It >>>>>seems like it would be so large since pawns dont have much movement. Has this >>>>>already been performed so I dont have to waste my time? The "Little Game" as it >>>>>is called on chess.net is my nemesis and I really want to figure out this game >>>>>and that tablebase would be all I would need to study it in depth. Thank you.. >>>>>as far as time goes, my system is 1.575 ghz athlon, with 512 megs of PC2100 >>>>>ram >>>> >>>>Simple math suggests that the table should have 443,247,013,440 entries >>>>(excluding ep-rights). With 1 byte per position, your memory seems to be less >>>>than a factor 1000 off. >>>> >>>>Tony >>> >>> >>>It is worse than that. The file will have roughly 2^48 _entries_ 8 pieces >>>with 64 squares each. that is 262 terrabytes. Actually 262 trillion entries >>>of probably at least two bytes each, so 512 terrabytes roughly. >> >>6 pawns have less positions than 64, the 3 pawns each cannot have different >>order (pawn on a2,b2=b2,a2), kings have 1806. >> >>So total number is 1806*(48!/(45!*3!))*(45!/(3!*42!))=443247013440 > >48 is not correct for enpassant. replace by 56. Then those will not be 8-bit >values, so you go over a terrabyte for that one file. My number was excluding ep and 1 byte per position. Obviously with ep and 2 bytes it gets bigger. Tony > >> >>Of course the problem of not having subsets stays. >> >>Tony >> >> >>> >>>Pretty big. :)
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