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Subject: Re: A question about a specific 8 man tablebase

Author: Robert Hyatt

Date: 07:43:10 11/14/01

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On November 13, 2001 at 11:43:28, Uri Blass wrote:

>On November 13, 2001 at 10:33:43, Dieter Buerssner wrote:
>
>>On November 13, 2001 at 04:22:02, Uri Blass wrote:
>>
>>>I believe that yace with the existing tablebases can find the right move in
>>>almost every KPPP vs KPPP endgame by search in a short time.
>>
>>Uri, thanks for your confidence. However I fear, this is unfortunately not true.
>
>It depends on the definition of almost
>We can try to generate 1000 random legal KPPP vs KPPP endgames and find in how
>many cases programs can find the right move.
>
>The only possible problem is that in some of these positions humans may also not
>know the right move.
>
>Uri


The problem is in _this_ position, there is only one right move for each
ply (for white to maintain the forced win).  That causes problems because
the branching factor is non-trivial since in many lines pawns promote, which
causes great problems.  And when you get to the right positions, promotions
are forced...

The neat thing is that white can't make a single wrong move without turning
this into a draw or loss.  And once white makes a wrong move, then black can't
make a single wrong move without doing the same thing to his winning chances.

It is a _very_ deep, _very_ narrow "proof" of wtm wins in every case.



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