Author: Inmann Werner
Date: 03:49:16 06/02/98
Hello! Making programs faster is making them playing better.(?!) OK But in a match, if there is a time limit, it is important, that the program thinks long at the right time, and not, when everything is clear. But to implement that is more then difficult. When is a move "clear"? Maybe deeper, there is a fine combination. When should the program take time to look deeper? any suggestion, which are common?
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