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Subject: good time usage of programs

Author: Inmann Werner

Date: 03:49:16 06/02/98


Hello!

Making programs faster is making them playing better.(?!)
OK
But in a match, if there is a time limit, it is important, that the
program thinks long at the right time, and not, when everything is
clear.
But to implement that is more then difficult. When is a move "clear"?
Maybe deeper, there is a fine combination. When should the program
take time to look deeper?

any suggestion, which are common?



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