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Subject: Ok, New Idea

Author: William Bryant

Date: 11:41:23 12/08/01

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On December 07, 2001 at 23:52:37, Robert Hyatt wrote:

>On December 07, 2001 at 18:13:18, William Bryant wrote:
>
>>
>>>I was seeing an error 400K-500K nodes, on my PIII/750 laptop, which is about
>>>one error every 2 to 4 seconds.  On my quad (I didn't run the test there as it
>>>was playing on ICC) this would turn into an error every second or less, which
>>>is not acceptable.  Some positions produced _many_ errors per second, when there
>>>were fewer pieces so that more pawn moves were being searched...
>>
>>I believe the thread was discussing the frequency of errors using a 32 pawn hash
>>key which in previous threads you said that, after testing, produced no
>>significant degree of collisions or errors.
>
>
>This was a mistake on my part.  My testing (no errors) was actually done several
>times, but prior to my conversion to 32 bit signatures for pawn hashing.  When I
>tested this at David's urging, the number of collisions was ridiculous...  I am
>now using 64 bits again.
>
>
>
>
>>
>>If I read the above correctly, this implies that it does produce an unacceptable
>>level of errors?
>>
>>Or is this above error rate discussing the main hash table using a 32 bit key?
>>
>
>pawns only.   as explained above.
>
>
>
>>Would you please clarify.
>>Thank you.
>>
>>William

OK, If the pawn hash table also hash to be indexed off of 64 bit zobrist
numbers,
but this is a completely separate table than the main hash table, then can a
portion of the zobrist numbers used to create the main hash key be reused for
creating the pawn hash key?

example:

instead of --

UInt64 ZTable[2][6][64]; 	//the integers for the main table
UInt64 PZTable[2][64];	//the integers for the pawn table
					//using an additional 1K of memory (or catch)

use--

UInt64 ZTable[2][6][64]; 	//the integers for the main table
UInt64* PZTable = ZTable;	//and reuse the numbers to save in catch

Would this create problems?

William





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