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Subject: Re: Who is the better chess program author?

Author: Otello Gnaramori

Date: 09:10:32 12/12/01

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On December 12, 2001 at 11:34:09, Christophe Theron wrote:

>
>On the other hand there are heuristics the human players use that are of too
>high level at this time for computers. I guess the concept of planning is one of
>them. Human players are able to build on their past experience to come up in a
>given position with a set of plans that are most likely applicable.

That kind of human expertise is called "pattern recognition" , and was
discovered by De Groot in the '50 testing human chess masters .

It's based mainly on visual memory and I think that with an huge learning
database (expert system, probably) of the middlegames you can arrange it...

BTW an interesting link on the research in this field is as follows :
http://www.psychology.nottingham.ac.uk/credit/projects/chess_expertise/main.html

w.b.r.
Otello



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