Author: Otello Gnaramori
Date: 09:10:32 12/12/01
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On December 12, 2001 at 11:34:09, Christophe Theron wrote: > >On the other hand there are heuristics the human players use that are of too >high level at this time for computers. I guess the concept of planning is one of >them. Human players are able to build on their past experience to come up in a >given position with a set of plans that are most likely applicable. That kind of human expertise is called "pattern recognition" , and was discovered by De Groot in the '50 testing human chess masters . It's based mainly on visual memory and I think that with an huge learning database (expert system, probably) of the middlegames you can arrange it... BTW an interesting link on the research in this field is as follows : http://www.psychology.nottingham.ac.uk/credit/projects/chess_expertise/main.html w.b.r. Otello
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