Author: Dann Corbit
Date: 15:53:38 12/20/01
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On December 20, 2001 at 18:30:51, Ulrich Tuerke wrote: >On December 20, 2001 at 17:56:17, Tom Kerrigan wrote: > >>I can't think of a reason why commercial programmers would have an edge over >>amateurs when coming up with good ideas/techniques. > >When an amateur programmer comes up with lots of good ideas/techniques, then >he'll have success and go commercial eventually. I think that's how Shredder and >Junior proceeded. And Tiger -- probably all the commercials started out like that. At least most of them. But some amateur programs seem to prefer to stay that way. Yace and Crafty are as good as some professional programs. If the authors of amateur programs got to dedicate the time, many of them would become professional quality. I think probably the biggest difference is that huge blocks of time allow not only thorough innovation but also great debugging effort to make solid code. I think a good example of the excellence of mistake free code is TSCP. It has no hash table, opening book, no move list. Really none of the advanced techniques are in there. And yet it is stronger than many programs that have those features because it is robust.
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