Author: blass uri
Date: 12:16:50 06/12/98
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On June 12, 1998 at 12:00:58, Thorsten Czub wrote: >Again: todays computer programs, no matter if world microcomputer >professional chess champion or >microcomputer chess champion. Also the today's machines cannot hide >their big weaknesses. >They have NO idea about positional-topics. And tactics is really not the >problem. >If all chess games are 100 % tactics (what is often told here) - where >is the tactics in those games here ? >And why were the programs unable to handle the topic ? the programs were unable to handle the topic because they do not know what lines to search. knowing what lines to search is tactic. >No - their problem is not tactics. And tactics is not the most common >CONTENT when it comes between human vs. >machine (or cstal vs. machine ) games. > >I would like to discuss about those things, instead of discussing about >FINDER positions and making silly lists >which program is faster than another finder. because we don't really >measure strength. We measure how fast their >searches are. This IS a PART of the strength, but most often not the >same as the real strength. I do not agree we measure how fast their searches are there are test positions when fritz5 is faster than Junior4.6 not because it is a faster searcher(more than 30 times faster) and there are test positions when the opposite happens because in 1 positon fritz5 understand better what lines to search and in the other position the opposite happens. Uri > >Please don't throw tactics and FINDING-key-moves in ONE melting-pot. >Also don't believe a "king-attack-position" that is found by >fast-searchers is really a king-attack-position. >Most often king-attacks are very quiet, and easy. They were NOT seen by >search. Gandalf and other programs have >specialized to find them without search. I think this is a good idea, >since humans (if not badly influenced by >"advisors" are still capable to attack ).
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