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Subject: Re: rules for KBPKP endgames

Author: Rafael Andrist

Date: 01:53:28 12/29/01

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On December 28, 2001 at 17:39:06, Ricardo Gibert wrote:

>On December 28, 2001 at 15:27:43, Rafael Andrist wrote:
>
>>On December 28, 2001 at 09:10:27, Steffen Jakob wrote:
>>
>>>Hi!
>>>
>>>Today Hossa played a blitz game with Tinker at ICC where a KBPKP endgame was on
>>>the board:
>>>
>>>[D]8/8/p4b1P/3K4/8/8/8/1k6 b
>>>
>>>Hossa evaluates this as a win for black, because the black pawn has a black
>>>promotion square and there is no white pawn on the b file in front of the black
>>>pawn. Unfortunately this position is a draw. Can you define a rule for such a
>>>position class ("search will do it" doesn't count;
>>
>>my prog needs 7 ply and a bit less than a second to see the draw. Can you please
>>post the game + time?
>
>Could you post your progs analysis. 1...Kb2 2.Kc5 Bc3 3.h7 a5 4.Kb5 Kb3 5.h8Q
>Bxh8 6.Kxa5 is 11 ply.

10 ply in total = 7 ply normal + 3 ply quiescence search; nothing special

Wilhelm on a PII-400, 24 MB Hash
 ply     time   value    nodes N    nodes Q    PV
   1       0s   -3.15         18          2    Kb1-c2
   2       0s   -3.00         79          2    Kb1-c2 h6-h7
   3       0s   -3.06        401         72    a6-a5 h6-h7 a5-a4
   4       0s   -3.09       1196        304    a6-a5 h6-h7 a5-a4 Kd5-c4
   5       0s   -3.15       3818        600    a6-a5 Kd5-c4 Kb1-c2 h6-h7 a5-a4
   6       0s   -3.08      11098       2204    a6-a5 Kd5-c4 Kb1-c2 Kc4-b5 Bf6-c3
h6-h7
   7       1s    0.00      36299       8058    Bf6-g5 h6-h7 Bg5-f6 Kd5-c5 Kb1-c1
Kc5-b6 Bf6-c3
   8       2s    0.00      65410      10302    Bf6-g5 h6-h7 Bg5-f6 Kd5-c5 a6-a5
Kc5-b5 Bf6-c3 h7-h8Q

regards
Rafael B. Andrist



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