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Subject: Re: more examples for search-based stupidity

Author: blass uri

Date: 05:49:15 06/14/98

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On June 14, 1998 at 07:13:42, Hristo wrote:

>Uri, there is more than one way to look into a position!
>You have to forget what you have learned over the years, just for a
>moment, and try to imagine what would be the best(most natural) way to
>teach a computer what is the meaning of the "chess" game...
>hmmmm ... the program depends very heavily on a move-generator. In some
>positions the M-Generator outputs more than 17 000 000 moves per
>second(on PII 266 128M).But these moves are not used to create a tree of
>possible positions.
>The program(so far) doesn't need any hash tables!
>In any case it is too early to say how well will this program play!
>I do not have a game to show you! Once(if) I do everybody here will know
>and everybody will be able to try it for free!

every human creates a tree when s(he) plays.
I do not understand your idea.

what are the 17,000,000 moves the M-generator outputs
there are in a tree the computer do not remember?
how  to use them?

best regards
Uri

>
>
>best regards.
>Hristo
>
>>I do not understand it because every chess program(it can be a
>>slower search) and every human depends on search
>>(humans know better than programs what to search).
>>
>>you cannot see in the games thorsten posted that hxg5 is a mistake
>>without a search and if you have an evaluation function that say it
>>without search your program
>>can do mistakes in sacrificing when the opponent takes the material
>>and the initiative for it is not enough.
>>>Uri



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