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Subject: Re: No explosions

Author: Sune Fischer

Date: 03:48:22 01/13/02

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On January 13, 2002 at 05:14:44, Uri Blass wrote:

>>>If you find the legal moves incrementally, how can you check for
>>>numberofmoves==1 at the first move, or do you simply forget about it then?
>>>
>>
>>In the case of check, I create only check evasions, that is, _real_ legal moves.
>>Partly because it is faster for move generation, and partly because it makes the
>>check for this extension a lot faster.
>>
>>>And why the inCheck and numberOfMoves==1, can't you forget about the inCheck and
>>>just extend +1 if there is only one legal move?
>>
>>No because I only do it of there's a check also. I don't generate real legal
>>moves at all nodes, only check nodes.
>
>If I understand correctly numberofMoves means number of legal moves when you are
>in check

Yes

>and number of pseudo legal moves when you are not in check.

I'm not sure how he does that, I think he finds the moves incrementally which is
faster than generating all the moves. It would be a problem then to know how
many possible moves there are, which is why he needs the inCheck condition.

I do it differently, I almost never generate only legal moves. I simply do not
know when the king is in check (I don't use bitboards for movegen), so I have to
go one ply deeper to see if the king is captured. This will lead to trouble at
some point, so I'm thinking of changing it.

>In this case you still can extend +1 only if NumberofMoves=1 because the only
>case when Numberofmoves=1 the number of legal moves is always at most 1(it can
>be also 0 in some stalemate situations when there is only 1 pseudo legal move)

There will be more than 1 pseudo legal move if there are more than one attacked
square around the king.

>Uri



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