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Subject: Re: This is getting annoying.(tablesbase compression)

Author: Dann Corbit

Date: 17:43:44 01/30/02

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On January 30, 2002 at 20:37:27, Angrim wrote:
[snip]
>I wish you would stop posting this over and over.  In this and quite
>a few other posts you have stated that this method would be a huge
>improvement over current tablebase formats, while clearly not
>understanding current tablebase formats.
>
>quick summary of the state of the art in tablebase storeage:
>1. all safe symetries are used to reduce the number of positions.
>  for tables with pawns, this is left/right and side to move.
>  for tables without pawns this also includes top/bottom and diagonal.
>1a. positions in which the two kings are touching are also excluded.
>2. each position is stored as a combination of filename(KBvkr or such)
>  and an index into the file, no bytes are used to store the position.
>  At the index into the file coresponding to a unique position, the
>  value for that position is stored.
>3. the resulting table is then split into 8k blocks, and compressed with
>  a block compression algorithm optimized for decompression speed.
>
>The resulting compression for pawnless tables is roughly:
>  20x reduction in number of positions from the symetries and avoiding
>  illegal positions.
>  6x compression from the block compressor
>  so 120 position's values stored per byte of tablebase file.
>for tables with pawns, it is:
>  a little over 4x from the symetries and avoiding illegal positions.
>  6x compression from the block compressor
>  so 24+ position's values stored per byte of tablebase file.
>And note that these are averages for all 5pc endgames, not just the
>best case situation with only sliding pieces.

Yes.  Thank you for this nice summary.  Of course, every one of these techniques
can be used for the new format, but we throw out all positions which are already
covered by a sliding piece rule.  You imagine that there is no reduction from
that?

Someone has stated that there will be no reduction.  That is not true.



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