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Subject: Re: The NPS Challenge =-= All over again........

Author: Uri Blass

Date: 07:33:41 02/14/02

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On February 14, 2002 at 10:04:47, Gian-Carlo Pascutto wrote:

>On February 14, 2002 at 04:23:26, Uri Blass wrote:
>
>>The programmer said that he used assembler to optimize part of the move
>>generator and I understood from posts of the programmer that the program is
>>complex.
>
>What makes you believe Shredder doesn't have those optimisations?
>
>I believe that if LG is complex, it'll be in the movegen/search and
>in speedups for the evaluation routines.
>
>I mentioned Shredder and LG because they pretty much seem to be on
>opposite ends on the speed vs. knowledge scale. However, if the discussion
>is complexity vs non-complexity, probably both programs will be quite
>complex.
>
>--
>GCP

I did not start the complexity-non complexity.

I suggested Crafty against itself when one version has only piece square table
evaluation and the reply that I got suggested that the point is not evaluation
and crafty of today has more complex search rules.

Uri



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