Author: Uri Blass
Date: 08:55:57 02/21/02
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On February 21, 2002 at 11:37:55, Sune Fischer wrote: >On February 21, 2002 at 10:46:17, Uri Blass wrote: > >>>I think just doing what everybody else is doing can save a lot of time, hard to >>>be innovative all the time ;) >> >>No way >> >>I am not going to do things in the same way that other do them. >>I dislike this idea. >> >>Uri > >Me too, but I believe eventually you will end up doing more or less the same, >because you will discover this is the best way. > >I think, that if I need information about attacking directions, I can do a few >bitoperations on the attackboards and get only what I need and no more. > >Ideally we would like to know it all and search infinitely deep etc. but we >can't. The challenge is to make the best compromises, and generating a lot of >information that you are not even sure how to use, doesn't sound like a good >compromise IMO. > >Eg. do you really need to know all the attack directions on every pawn or >bishop, really? Honestly I believe 95% of that information will be wasted. > >I think the fun is in generating the information you need and nothing more. >Ideally I would like to generate one move at the time and try that before >generating the next. However that would make for a bad moveordering, so I should >make a compromise and generate *some* moves, sort them and if they don't cutoff >then generate some more and so on. This is how people are doing it, generating >and sorting all the moves are just waste of time. > >-S. It is a waste of time only if you cannot use the information but I believe that it may be possible to use the information for better search rules. Uri
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