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Subject: Re: Gulko's comments on the match

Author: Uri Blass

Date: 07:14:33 04/03/02

Go up one level in this thread


On April 03, 2002 at 09:59:29, Sune Fischer wrote:

>On April 03, 2002 at 09:42:10, Uri Blass wrote:
>
>>On April 03, 2002 at 09:22:25, Sune Fischer wrote:
>>
>>>On April 03, 2002 at 08:41:22, Uri Blass wrote:
>>>
>>>>>I do not think programs has the postional knowledge of a 1400 player.
>>>
>>>Then you will be so good as to show, e.g. in Crafty, where there are evaluation
>>>stuff that could prevent the a4 move :)
>>>I see nothing in Crafty, which is know to have a lot of eval, that players above
>>>1400-1600 doesn't know, it is basic stuff of passed pawns, connected pawns,
>>>material development etc.. beginner level stuff.
>>
>>The main point is that 1400-1600 may "know" wrong things about evaluating
>>positions and I think that not knowing these wrong things is the main positional
>>advantage of Crafty relative to 1400-1600 players.
>
>You can say that, but then again the evaluation scores of crafty will also
>sometimes be wrong because the position is an exception from the general rules
>(a4 again :).
>The human can much more easily distinguish between the minor changes in the
>position that can change something from good to bad, the program just mindlessly
>gives a score for a rook in an open file, even if the file is completely
>irrelevant.

And a human may calculate and when he he needs to evaluate if to go to the
position he may not pay attention to the fact that there is an open file.

I know that there were cases when I calculated some line but did not evaluated
the final position correctly because I did not pay attention to some factor in
the position.


>Also take the piece square tables, how can they ever be as finely calibrated as
>the one the human uses. The human will keep changing his table scores, because
>in some positions a knight on g4 is better than one on e4, it takes a human to
>understand this (or brute force search).
>
>>A weak human may also forget about a weak pawn in the evaluation of the position
>>inspite of the fact that he knows in theory that weak pawns are bad.
>>
>>Something like this cannot happen to a computer.
>>
>><snipped>
>>>Why would he mostly win against stronger players if the sacrifices are wrong?
>>
>>It may be a win in most cases if the 1500 opponents blunder when they have to
>>defend the position.
>>
>>a weak human may learn from his experience wrong things because his sacrifices
>>may practically work when they are objectively mistakes in most of the cases.
>>
>>Uri
>
>I don't think so, it is much more likely the 1400 player will blunder against
>the stronger player and lose because of the already bad sacrifice.
>IMO weak agressive players are easier to defeat than the ones that just go for
>the draw from the beginning.
>
>-S.

I said in previous post that the player is better than 1400.

Uri



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