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Subject: Beowulf v2.0 Release!

Author: Colin Frayn

Date: 02:54:28 04/04/02


Hi folks,

I've put the latest build of Beowulf v2.0 on my website.

http://www.ast.cam.ac.uk/~cmf/chess/beowulf.html

Let me know if it compiles OK - I had one or two slight problems with it
earlier.

This is mainly an interface upgrade - I hope I've made it work a lot better
under winboard, properly supporting analysis mode, move now, pondering etc...
Full update list is below. It's probably not much stronger than v1.9, if at all.

Would anyone who has had any problems with Beo. recently please test to see if
I've fixed them. I would like to see this new version running reliably before I
leave on holiday for 3 weeks (this Sunday). :)

Cheers
Col

Progress since v1.9
-------------------

Fixed the Analyze mode
Fixed command line input whilst Beo was thinking
Slightly altered hash replacement scheme
Fixed problem with Beo continuing to operate after shut down whilst thinking
Added in more drawn positions support, including positions that *could* be
won/lost but to do so would be extremely unlikely
Fixed a bug in the test suite code that erroneously marked correct moves as
incorrect
Test suite parser now no longer uses the opening book
Added in much more endgame support, i.e. rook pawns and unwinnable positions
Fixed SetBoard FEN parser
Altered handling for backwards pawns
Added in some extra code into king safety evaluation
Fixed a problem with importing pawn promotions in PGN games
Added in loads more features into the Annotate function
Added in pondering on opponent's time
Added in provision for rushed searches when time is short
Altered the way skill levels work
Added in a config. file option to turn off auto resign (sometimes caused
problems apparently)
Fixed problem with opponents resigning whilst Beo was thinking (WinBoard mode)
Added in support for 'Move Now' from Winboard



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