Author: Colin Frayn
Date: 02:54:28 04/04/02
Hi folks, I've put the latest build of Beowulf v2.0 on my website. http://www.ast.cam.ac.uk/~cmf/chess/beowulf.html Let me know if it compiles OK - I had one or two slight problems with it earlier. This is mainly an interface upgrade - I hope I've made it work a lot better under winboard, properly supporting analysis mode, move now, pondering etc... Full update list is below. It's probably not much stronger than v1.9, if at all. Would anyone who has had any problems with Beo. recently please test to see if I've fixed them. I would like to see this new version running reliably before I leave on holiday for 3 weeks (this Sunday). :) Cheers Col Progress since v1.9 ------------------- Fixed the Analyze mode Fixed command line input whilst Beo was thinking Slightly altered hash replacement scheme Fixed problem with Beo continuing to operate after shut down whilst thinking Added in more drawn positions support, including positions that *could* be won/lost but to do so would be extremely unlikely Fixed a bug in the test suite code that erroneously marked correct moves as incorrect Test suite parser now no longer uses the opening book Added in much more endgame support, i.e. rook pawns and unwinnable positions Fixed SetBoard FEN parser Altered handling for backwards pawns Added in some extra code into king safety evaluation Fixed a problem with importing pawn promotions in PGN games Added in loads more features into the Annotate function Added in pondering on opponent's time Added in provision for rushed searches when time is short Altered the way skill levels work Added in a config. file option to turn off auto resign (sometimes caused problems apparently) Fixed problem with opponents resigning whilst Beo was thinking (WinBoard mode) Added in support for 'Move Now' from Winboard
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